So as a starting point, I have decided to path out my research. What do I want to know and what do I need to know? These are the questions that will be asked when researching violence in games (not just video games) as a whole. The answers to those questions are below and will form the basis of this assignment.
This is very much a living plan - further research can and may inform the direction of this study.
- Earliest recording of violence as a sport?
- Why violence in games before?
- Notable examples (dating to prehistoric)?
- Why violence in games now?
- Notable examples (modenr games and sports)?
- Why and is violence a pleasure?
- Why is violence prominant in games?
- Is there a passive pattern?
- Conclusion and future?
I believe that by answering these questions, I shall develop a comprehensive but concise journey documenting violence in games through the form of a visually rich timeline.
Already a few articles show some importance in this research. It is importnat to note, that highlighting violence in games is not the single goal of this research, rather, the goal is to also understanding the reasoning behind violence in games then and now. Artciles found as of yet, may prove to be invaluable when answering the questions above.
9 INSANE SPORTS OF THE ANCIENT WORLD
BLOODSPORTS
THE VIOLENT ORIGIN OF SPORT
WHY DO PEOPLE RESORT TO VIOLENCE?
These articles, along with many others, will be revisited and referenced to draw conclusions for this project. However I will not research alone. Both I and Andrew Shuffleton will work in co-operation to reach the target. Have at look at his blog post below.
NEXT POST: VIOLENCE IN GAMES: TIMELINE IDEAS
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